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    Harem Hotel v0.19 – Miscellaneous Gallery

    Description: One of my favorite AVNs that I wanted to make a gallery video for each of the main girls and for the side characters too. The gallery was a bit of a mess, so I had to find certain scenes myself through replaying the game. Please go support the creator! https://www.patreon.com/cw/Runey/home https://x.com/RuneyGames https://runeygames.itch.io/harem-hotel More

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    Harem Hotel v0.19 – Autumn Gallery

    Description: One of my favorite AVNs that I wanted to make a gallery video for each of the main girls and for the side characters too. The gallery was a bit of a mess, so I had to find certain scenes myself through replaying the game. Please go support the creator! https://www.patreon.com/cw/Runey/home https://x.com/RuneyGames https://runeygames.itch.io/harem-hotel More

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    Illustrious – Genie【25】

    Description: 听说是非常可靠的国际教练呢~还愿意一对一家教,实在是太好了。 (刺溜南半球哺乳毛衣和瑜伽裤实在是太色了原本想要的是遮盖住、可以开盖即食用的效果。结果做完发现太大了裹不住反而更色~) 笔记: 本作为渲染上的一(整)次(点)尝(新)试(活)。我试图使用Blender渲染人物、UE渲染背景的方式优化我的工作流程,以解决UE人物质感不足、半透明色色衣服光照冲突的缺点。 该流程优点: 渲染方面。由于画面中占据大部分内容的场景由UE渲染,Blender仅需要渲染人物。渲染速度上对比单Blender渲染具有明显优势,且能保留Blender优秀的人物皮肤质感。 该流程缺点: 1,文件体积。由于需要同时使用Blender与UE,ABC流程就成为唯一能选择的方案。本次单ABC文件的大小就达到150G,这对硬盘空间与备份空间都会产生影响。 2,工程量。尽管能极大的提高渲染效率,单双软件的工程量依旧高过单软件。尤其一旦涉及水面反射、半透明材质、物理模拟等内容相当于制作两次。其需要的时间基本高过渲染优化出来的时间。 3,预览。由于分开渲染,因此预览时需要额外合成与后期制作。在需要调整渲染效果的时候就比较麻烦。且多数情况下需要手动为角色与场景调色,以匹配场景与角色的色调。 未能解决的问题: UE场景的远距离阴影分辨率过低。 我在自己摸索中经常需要大量的时间试错。因此,希望这些记录对想要尝试创作的朋友们有所帮助。 期望帮到大家(什么叫别回头自己动,不是这个帮啊喂),一起误入歧途搞色色(划掉)。 More

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    Harem Hotel v0.19 – Kali Gallery

    Description: One of my favorite AVNs that I wanted to make a gallery video for each of the main girls and for the side characters too. The gallery was a bit of a mess, so I had to find certain scenes myself through replaying the game. Please go support the creator! https://www.patreon.com/cw/Runey/home https://x.com/RuneyGames https://runeygames.itch.io/harem-hotel More

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