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Shouya Ishida, an elementary school student, thought to beat monotony in the harshest methods as a wild adolescent. Deaf girl Shouko Nishimiya transfers into his class, and Shouya and the others bully her. When her mother tells the school, he is singled out and punished for everything that has happened to Shouko. Now that Shouko has transferred out of the school, Shoya is at the mercy of his peers. He is heartlessly ridiculed throughout elementary and middle school while faculty turn a blind eye.
As a wild adolescent, Shuya Ishida, an elementary school student, tried to beat monotony in the cruelest of ways. Shouko Nishimiya, who is deaf, transfers into his class, and Shouya and the others in his class bully her for fun. He is blamed for everything that has happened to her after her mother informs the school. Shouko has transferred out of the school, leaving Shoya at the mercy of his peers. He is heartlessly shunned throughout the elementary and middle school while faculty turn a blind eye.
Sei Handa, despised by everyone around him, continues on with his high school years as an outcast—or so he thinks. In actuality, Sei is by far the most popular student in school, admired by all for his unrivaled calligraphy talents, good looks, and cool demeanor. However, due to a never-ending sequence of misunderstandings, Handa interprets the adoration he experiences from his legions of followers as bullying, causing the school’s idol to isolate himself from the rest of his classmates.
Shouya Ishida, an elementary school student, strove to beat monotony in the cruelest manner as a wild adolescent. Shouko Nishimiya, a deaf girl, transfers into his class, and Shouya and the members of his class bully her for fun. When her mother informs the school, he is singled out and condemned for everything that has happened to her. Shouya is at the mercy of his peers now that Shouko has transferred out of the school. Throughout elementary and middle school, he is heartlessly shunned while teachers look the other way.
Yuuhi Katagiri is a very special young lady; she is the Katagiri family’s prized possession. She’s usually closely watched, but one day she’s left to her own devices to walk home from school. When a gang of teenage boys begin to bully her, things get really bad fast. Yuuhi is in distress when Junichi Nagase, on his way home from a convenience store, spots her and steps in to help. Suddenly, Junichi is identified as the notorious “Geno Killer” by one of the boys. When Yuuhi thanks Junichi, he just waves and walks away. Of course, he quickly regrets trying to appear cool in front of the stunning woman, wishing he had inquired as to her identity.
As a child, Chihaya Ayase had only one dream: to see her elder sister Chitose become Japan's most successful model. However, upon defending her ostracised classmate Arata Wataya from his bully—Chihaya's childhood friend Taichi Mashima—she discovers the world of competitive karuta and soon becomes enamoured with the sport.
Based on the Ogura Hundred Poets anthology, this card game where poems are studied requires excellent memory, agility, and a tremendous endurance from the players. Full of hope, Chihaya joins the Shiranami Society together with the newly reconciled Arata and Taichi, embarking on an exciting journey for the title awarded to the top-ranked female player—Queen of Karuta.
Since middle school, Chihaya grew distant from a dispassionate Taichi and separated from Arata. However, in order to improve her skills, Chihaya decides to create a karuta club in her high school. With the help of Taichi, another veteran player, and a few spirited newcomers, Chihaya's new-founded Mizusawa Karuta Club aims for victory in the Omi Shrine's national championship.
[Written by MAL Rewrite]
In the bustling and futuristic city of Heartland, a young boy named Yuuma Tsukumo has a dream that everyone his age wants to achieve—earning the title of the greatest duelist! Sadly, due to his lackluster dueling skills, this dream is far from achievable. But when the school bully, Ryouga "Shark" Kamishiro, splits the key given to him by his father into two pieces, he inadvertently sets Yuuma on a collision course with his dream.
Retaining one half of the key, Yuuma begins a duel with Shark, but soon realizes that his inexperienced skills are no match for him. In a sudden turn of events, Yuuma's key repairs itself, and the "Door of Destiny'' appears before him. Using the key to open it, Yuuma is greeted by an alien by the name of Astral—a being only he can see.
The bewildered Yuuma soon learns that his memories have been divided into 100 "Number Cards," all of which he must retrieve. However, he is also not the only one looking for them. Bombarded by these revelations, Yuuma, alongside Astral, must defend the world from the upcoming threats that loom over Heartland City—regardless of any divine intervention that may occur.
[Written by MAL Rewrite]
Taking the world by storm, the card game Cardfight Vanguard has influenced many to integrate card games into their everyday lives. Players of the popular game are called "cardfighters," and they frequently battle each other in card shops. The game has inspired many people, one of which is the quiet and timid Aichi Sendou who is often ridiculed and bullied by his peers. Whenever he feels down, he takes a glance at Blaster Blade—a legendary rare card given to him when he was young—and gains the motivation to move on with his life.
However, one day, school bully Katsumi Morikawa notices Aichi's treasure and snatches the card away from him. After a turn of events, Aichi soon discovers that the card is now in the hands of Toshiki Kai, a cardfighter who has become the strongest in town despite having only recently arrived. To make matters worse, Kai refuses to return the card unless Aichi defeats him in a cardfight.
Much to everyone's surprise, Aichi rises up to the occasion. As he musters up his courage and pictures himself winning this decisive battle, Aichi begins to find his way into the adventurous world of Cardfight Vanguard.
[Written by MAL Rewrite]
Hated by everyone around him, Sei Handa goes about his high school life regarded as an outcast—or at least that’s what he believes. In reality, Sei is the most popular student on campus, revered by all for his incomparable calligraphy skills, good looks, and cool personality. However, due an endless series of misunderstandings, Handa perceives the worship he receives from his legions of fans as bullying, leading the school’s idol to shut himself off from the rest of his classmates.
In most ordinary high schools, many stories and rumors float around—some scandalous, some happy and some…more macabre. One such example is of monsters lurking in an abandoned mansion outside of town. Such tales, however, prove too tempting to resist for Hiroshi and his friends Mika, Takeshi, and Takurou. They decide to brave the rumored dangers in order to investigate the manor and complete a test of courage. Each of them approaches the mansion with an overwhelming sense of dread. And when they enter, they come upon a blue monster named Ao Oni who attacks them.




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